Overview
Platform: Browser
Programming: P5.js/HTML/CSS
Genre(s): Multiplayer, Point & Click, Survival
Project Duration:
June 2020 – Aug 2021
Team: Me, Jordan Graves, Kevin Tang, Colin Stricklin, Michael Vogel, Marian
Dominguez-Mirazo, Joey Bishop, DJ Baker, Janet Murray
My Role: Lead Designer: Mechanics, System, UI, Narratives
Developer: Event System, UI
Essential Workers is an
online multiplayer game (upto 4 players) which situates players as
one of
4 workers: Nurse, Grocery Store Worker, Grocery App Shopper, or Delivery Truck Driver. Players
face difficult dilemmas as they live through 3 weeks of a
pandemic. The game uses an epidemiological model built by researchers at Georgia Tech. This
SIR model simulates how the
Susceptible,
Infected, and
Recovered percentage of
the population change over time in a community.
The game
ties the stories of each character to each other and to the broader system.
Every action players take affects others and can
lead to ripple effects. For example, if the truck driver's truck breaks down,
they can't deliver PPEs to the hospital, and the Nurse may be forced re-use old PPEs, increasing
their chances of infection. In this way, Essential Workers aim to put players in the shoes of those
who are fundamental to our society today and
learn how
the pandemic can strain all of us, even if it affects some of us.
Publications
- Aditya Anupam, Colin Stricklin, Jordan Graves, Kevin Tang, Michael Vogel, Marian
Dominguez-Mirazo, and Janet Murray. 2020. Essential Workers A Multiplayer Game for
Enacting Patterns of Social Interdependency in a Pandemic. In Extended Abstracts of the
2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20).
Association for Computing Machinery, New York, NY, USA, 173–177. https://doi.org/10.1145/3383668.3419863